Record iphone screen video With Hardware Acceleration support using RecordMyScreen

Taking a screenshot in iOS is easy. Apple has used the feature considering that day one, and as long as you can master the simultaneous pressing of the sleep and home buttons, a screen capture will automatically be deposited into your cam roll. how is it so, then, that taking a video recording of the current screen is so much a lot more difficult? The process tends to involve costly, time-consuming desktop software, but thanks to a little jailbreak app by the name of RecordMyScreen, it needn’t be this way. a lot more details ideal after the jump!

There are lots of reasons why you might like to capture a video of your device’s screen. If you’re playing a game, for example, and wish to demonstrate a certain level, hidden item, or trick shot, you can do so without having to describe everything ad nauseam. Flick over to YouTube, and you’ll find millions of screen recordings of iOS devices running games or using apps, but while the huge majority of those will have taken quite a bit of research and planning, RecordMyScreen makes things a whole lot easier.

The app is the product of a lengthy, collaborative effort between a series of developers, and is touted proudly as the very first complimentary and open source screen recorder for iOS, despite ScreenRecorder for iOS exists, even today, but due to its non open source nature, RecordMyScreen takes the crown. It is capable of running on both jailbroken and non-jailbroken devices, although until it hits the app store if at all, you’ll need a jailbroken iOS device to get started with the RecordMyScreen. We’re pretty certain Apple will probably turn down this one.

As you might expect from such a fledgling, ambitious app, it’s not exactly awash with features; but by the same token, the app seems to have reached a unusual level of maturity this early on. There’s video rotation, support for half our full-size recording, and hardware accelerated direct h.264 encoding ideal off the bat. The app also uses the ability to capture OpenGL frames, and once you’ve finished prepping your recording, you can easily save to the cam roll or open with an app of your choosing.

It’s worth pointing out that, while it works with devices running iOS 5 or higher, it won’t run on any Retina iPad. Still, for a free, new, and an open source app, it’s in very good shape indeed, so why not get hold of it by heading over to the BigBoss repo?

Be sure to check out our iphone apps Gallery and iPad apps Gallery to explore a lot more apps for your iphone and iPad.

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